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Video
Shooting Video for Streaming (2)
What The Web Needs Now
So you need a streaming system. You need a streaming architecture that can figure out what to do with all that data. Enter the Codec So the goal for a mathematically based codec is to do all this work as efficiently as possible. On the compression side, this usually means playing garbage man. The golden question becomes "how much can the codec throw away before the video is basically unusable?" After all, if you throw away data, you dont have to pack it and ship it. Obviously, quality is the first cost of this kind of process. You have to make things smaller in memory size so you shrink display size. Or you might cut down on the number of frames per second that are shown. You might throw out the fine details. Or make the audio sound less clear. Or, as is most common, do all of these steps and then some. At this point most traditional video people get very righteous. "Look at that junk," they proclaim. "How can people use this stuff?" Its the Access, Stupid! What person with a good story to tell wouldn't accept some loss in quality in exchange for worldwide access to their content? Understanding the Codec
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